Particle Physics Simulator
Worked in a small team to develop a two dimensional particle simulator with the Lightweight Java Game LIbrary. Personally implemented Newtonian mechanics, fluid dynamics, and OpenGL particle rendering. A video demo can be found here and the source is on Github.
On the Holism of College Admissions
Performed a multivariate regression on data collected from 53 recent Stuyvesant graduates to examine the effectiveness of a number of variables in predicting students' admission to a selective college. Obtained significant results and developed a policy that prospective applicants should follow. Read the full paper here.
AP CS Project
Dosage Response Curves of Nannochloropsis and Monochrysis lutheri to Sodium Phosphate and Urea
Visting somewhere away from home, or just want to meet new people? Use Amigo to connect with Facebook and find other people you're connected with nearby (friends and friends of friends). Written and demoed at PennApps, a 48 hour hackathon held at the University of Pennsylvania. A video demo can be found here and the source is on Github.
Developed parallax sidescrolling ragdoll game with Box2D.js for physics. 1st out of 8 teams of upperclassmen at a 24 hour hackathon held at Cornell. A video demo can be found here and the source is on Github.
Google Game Jam
Worked in a small team to develop a streamlined portfolio builder; presented at Google NYC. The source is on Github.
Machine Learning & Audio Analysis
Fall 2013, Fall 2014
Taught 2 hour course to 60 high school students at MIT program. Covered machine learning techniques and Fourier analysis of audio waveforms. Check out the source code on Github.
Vision, Graphics, Controls
Fall 2013 - present
Worked on software subteam in Python and C++ to implement computer vision algorithms, mission code, control algorithms, and visualizer for international RoboSub competition. Won 1st place in 2014 out of 39 teams.
Winter 2014 - present
Programmed Swift relaxing maze/puzzle game with procedurally generated levels and monetization via AdMob. 200+ downloads on the iOS App Store.
Para: A Plane's Journey
Winter 2015 - present
Led team of 5 developers in programming Cocos2D C++ racing adventure game for iOS and Android. Implemented vector field based wind, shader effects, and in-game level editor. Won Indie Prize at Casual Connect 2016; releasing in January 2017. Check out a gameplay video here.